Mostly, I've eliminated strings of conversation that aren't relevant to the point that I'm discussing in each of the sections that follow.
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My editing is doing the job of those filters that operate automatically almost unconsciously while online. What'dya Mean?
You would cyat that the lack of ftf cues and the buzzing confusion of TextTalk would result in many misunderstandings. If five different conversations are scrolling before your eyes, it would seem easy to lose track of what was said.
And if you can't hear people's voices, or see their faces, you easily might cbat what they mean, wouldn't you? For example, without tone of voice, how do you know someone is being sarcastic? After searching through my many megabytes of saved logs, I found no juicy examples of people being confused or misunderstanding teal other people were saying. Sure, there were moments when someone wasn't exactly sure what someone else meant. Situations involving humor and sarcasm usually were the culprits, because that smile, chuckle, or wry tone real text chat voice were missing.
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But these misunderstandings were always cleared up quickly. A quick explanation accompanied by a simple smiley : or winky ; efficiently resolves the confusion.
What's fascinating about TextTalk is that people mostly DO understand what others mean, despite the lack of visual and auditory cues. Netcasting servers can distribute formatted text content real text chat numerous clients, without other barriers of importance than the quota of connections defined in the server's end-user.
When compared to other real-time multimedia netcasting modes, text markup content is typically thin.
Therefore a RealText stream is well suited for the most demanding netcasting purposes, especially transmissions where constraints on bandwidth are heavy. RealText encoding RealNetworks distributes an encoder sample utility, exlvtxt2.
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The source file, server, port, window size, color etc are configured on the command line or interactively during initialization of the encoder. User input in a distributed setting When a web server with server-side scripting capability has access to the named file on the encoding machine, the content can be updated in a distributed manner.
eral The service was built by using Visual Interdev's de time controls and Visual Basic server side scripting. The script translates the user information and chat text into RealText formatted code. The RealOne Player as a web browser Real-time netcasting is getting tightly integrated with other Internet technologies. One approach at hand is to de the player as part of an HTML.
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RealNetworks seems to favor another path. The company has deed a player program which integrates a RealMedia presentation pane with many other kinds of media. Media Browser is the name that RealNetworks given to this feature. A web pane is one of the options offered.
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real text chat In addition, the main window of the player may also contain contextual HTML-structured information. Typically it would contain album information, such as data on the video being played. Actually any HTML content will do. These options have exciting potential when they are being hyper-linked with player content and vice versa. The following illustration shows a solution where the input form is inserted in the context pane.